I spent some time going over the homegrown Codex: Lords of Oblivion I developed last year with the help of folks from the Bolter and Chainsword. It's been pretty much ignored this year, as I've been focusing almost entirely on tournaments and the like, where obviously I can't use my homegrown stuff. But, with the tournament season winding down and me getting worn out from it all, I decided to try and go back to Codex: Lords of Oblivion.
Looking through it, I noticed a glaring number of typos and incorrect rules, point costs, and minor mistakes and such, so I went through and cleaned it all up. I also adjusted some things, toned back a few things, gave minor buffs to other things, and basically made it more cohesive overall. If you like, you can read the new codex at www.dremori.net/doc/Codex%20-%… .
If you haven't looked through it before, allow me to summarize it. It's heavily based on the current Codex: Space Marines, but a few changes were put into place to help better represent the unique character of the Lords of Oblivion. Foremost among those is the "Strong in Mind" special rule, which reflects the Chapter's heavy devotion to mental perfection, and how many officers in the Chapter are latent psykers. As such, independent characters and veteran sergeants can take "Veteran Powers", which are minor psychic abilities which provide a variety of buffs to their unit. In a sense, they function a lot like Eldar Warlocks. Another change is a reflection of the highly martial culture from which the Lords of Oblivion hail, and the tenacity for which they have become famous. Most of the units in the codex have improved close-combat gear, a few units have a Weapon Skill higher than their C:SM equivalents, and some units gain the Stubborn special rule. As a result, many units are slightly more expensive than the vanilla version. Finally, to help keep a consistent theme with new options across the board, vehicles gain access to "Seals of Oblivion", which grant them minor buffs as well.
On top of all that, I've developed four new special characters to use in the codex. Anyway, feel free to peruse if you like, and enjoy. You'll likely recognize the cover art as Captain Tiburin from my Chapter, featured in my gallery, and drawn by 1mpact.deviantart.com/